Paid Spain

Esports Life Tycoon - Steam Copies Sold & Revenue Statistics

Esports Life Tycoon

Game information

$19.99

20 Jun 2019 EARLY ACCESS
3 Sep 2020 FULL RELEASE

UPLAY Online

UPLAY Online

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(713)

Links

Game information

$19.99

UPLAY Online

UPLAY Online

20 Jun 2019 EARLY ACCESS
3 Sep 2020 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(713)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$300K$200K
Gross May 2026 Net May 2026
Copies Sold
20K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $19.99. USD reference tier: $19.99.

Tracked in GameSensor as of 2026-06-26. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2019-06-20, the Steam USD tier moved about 67%.

Esports Life Tycoon: the storefront tied to USD storefront tier (default international) shows $19.99 as of 2026-06-26, with USD reference $19.99. We plug these tracked tiers into the review-based gross model.

Esports Life Tycoon shipped on Steam as Early Access on 2019-06-20 and lists a 1.0 date of 2020-09-03; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Esports Life Tycoon on this localized page?
Our snapshot on 2026-06-26 shows about $19.99 for the storefront tier paired with this language view, alongside a USD tier of $19.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Esports Life Tycoon?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Esports Life Tycoon ever Early Access on Steam?
Yes. Early Access began on 2019-06-20 and the public 1.0 window is 2020-09-03; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Esports Life Tycoon?
Between 2019-06-20 and the latest snapshot we store, the USD tier moved roughly 67%.

Information


Esports Life Tycoon was released on Steam on June 20, 2019 and has been available for 7 years.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 4th title released by UPLAY Online, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Esports Life Tycoon is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• German
• Spanish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Esports Life Tycoon is moderately.

Compared to the studio’s previous release - Train Crisis - the game currently holds a lower rating. Its sales performance is 8344% higher relative to Train Crisis over the same number of days after release.

Overall, sales are 177% lower compared to the average performance of the last 4 paid titles released by UPLAY Online. This comparison helps position Esports Life Tycoon within the studio’s broader commercial history.

Within the full catalog of the publisher UPLAY Online, Esports Life Tycoon currently ranks 3 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.