Paid

Skautfold: Into the Fray - Steam Copies Sold & Revenue Statistics

Skautfold: Into the Fray

Game information

$9.99

19 Sep 2018 EARLY ACCESS
5 Dec 2018 FULL RELEASE

Steve Gal

Pugware

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(88)

Links

Game information

$9.99

Steve Gal

Pugware

19 Sep 2018 EARLY ACCESS
5 Dec 2018 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(88)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$20K$10K
Copies Sold
3K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $1.49. USD reference tier: $1.49.

Tracked in GameSensor as of 2026-07-05. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2018-09-16, the Steam USD tier moved about -78%.

Skautfold: Into the Fray: the storefront tied to USD storefront tier (default international) shows $1.49 as of 2026-07-05, with USD reference $1.49. We plug these tracked tiers into the review-based gross model.

Skautfold: Into the Fray shipped on Steam as Early Access on 2018-09-19 and lists a 1.0 date of 2018-12-05; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Skautfold: Into the Fray on this localized page?
Our snapshot on 2026-07-05 shows about $1.49 for the storefront tier paired with this language view, alongside a USD tier of $1.49. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Skautfold: Into the Fray?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Skautfold: Into the Fray ever Early Access on Steam?
Yes. Early Access began on 2018-09-19 and the public 1.0 window is 2018-12-05; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Skautfold: Into the Fray?
Between 2018-09-16 and the latest snapshot we store, the USD tier moved roughly -78%.

Information


Skautfold: Into the Fray was released on Steam on September 19, 2018 and has been available for 10 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 4th title released by Steve Gal, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Skautfold: Into the Fray is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• Traditional Chinese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Skautfold: Into the Fray is positively.

Compared to the studio’s previous release - Shrouded in Sanity: Freebirth - the game currently holds a higher rating. Its sales performance is 520% lower relative to Skautfold: Usurper over the same number of days after release.

Overall, sales are 152% higher compared to the average performance of the last 4 paid titles released by Steve Gal. This comparison helps position Skautfold: Into the Fray within the studio’s broader commercial history.

Within the full catalog of the publisher Pugware, Skautfold: Into the Fray currently ranks 4 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.