Paid

Skautfold: Moonless Knight - Steam Copies Sold & Revenue Statistics

Skautfold: Moonless Knight

Game information

$9.99

11 Jan 2020 EARLY ACCESS
4 Mar 2020 FULL RELEASE

Steve Gal

Pugware

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(60)

Links

Game information

$9.99

Steve Gal

Pugware

11 Jan 2020 EARLY ACCESS
4 Mar 2020 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(60)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$20K$10K
Copies Sold
3K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $9.99. USD reference tier: $9.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2019-12-28, the Steam USD tier moved about 39%.

Skautfold: Moonless Knight: the storefront tied to USD storefront tier (default international) shows $9.99 as of 2026-06-05, with USD reference $9.99. We plug these tracked tiers into the review-based gross model.

Skautfold: Moonless Knight shipped on Steam as Early Access on 2020-01-11 and lists a 1.0 date of 2020-03-04; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Skautfold: Moonless Knight on this localized page?
Our snapshot on 2026-06-05 shows about $9.99 for the storefront tier paired with this language view, alongside a USD tier of $9.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Skautfold: Moonless Knight?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Skautfold: Moonless Knight ever Early Access on Steam?
Yes. Early Access began on 2020-01-11 and the public 1.0 window is 2020-03-04; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Skautfold: Moonless Knight?
Between 2019-12-28 and the latest snapshot we store, the USD tier moved roughly 39%.

Information


Skautfold: Moonless Knight was released on Steam on January 11, 2020 and has been available for 5 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 5th title released by Steve Gal, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Skautfold: Moonless Knight is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• Turkish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Skautfold: Moonless Knight is positively.

Compared to the studio’s previous release - Skautfold: Into the Fray - the game currently holds a higher rating. Its sales performance is 106% higher relative to Skautfold: Into the Fray over the same number of days after release.

Overall, sales are 163% higher compared to the average performance of the last 4 paid titles released by Steve Gal. This comparison helps position Skautfold: Moonless Knight within the studio’s broader commercial history.

Within the full catalog of the publisher Pugware, Skautfold: Moonless Knight currently ranks 3 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.