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Twilight Town: A Cyberpunk Day In Life - Steam Copies Sold & Revenue Statistics

Twilight Town: A Cyberpunk Day In Life

Game information

$1.49

24 Mar 2021

Sigyaad Team

Sigyaad Team

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(169)

Links

Game information

$1.49

Sigyaad Team

Sigyaad Team

24 Mar 2021

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(169)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$10K$10K
Gross June 2026 Net June 2026
Copies Sold
5K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $1.49. USD reference tier: $1.49.

Tracked in GameSensor as of 2026-07-05. List tiers exclude tax; Steam checkout totals can differ.

Twilight Town: A Cyberpunk Day In Life: the storefront tied to USD storefront tier (default international) shows $1.49 as of 2026-07-05, with USD reference $1.49. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for Twilight Town: A Cyberpunk Day In Life on this localized page?
Our snapshot on 2026-07-05 shows about $1.49 for the storefront tier paired with this language view, alongside a USD tier of $1.49. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Twilight Town: A Cyberpunk Day In Life?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Twilight Town: A Cyberpunk Day In Life was released on Steam on March 24, 2021 and has been available for 4 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 6th title released by Sigyaad Team, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Twilight Town: A Cyberpunk Day In Life is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Japanese
• Traditional Chinese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Twilight Town: A Cyberpunk Day In Life is positively.

Compared to the studio’s previous release - A Conversation With Mister Rabbit - the game currently holds a higher rating. Its sales performance is 575% higher relative to A Conversation With Mister Rabbit over the same number of days after release.

Overall, sales are 128% lower compared to the average performance of the last 4 paid titles released by Sigyaad Team. This comparison helps position Twilight Town: A Cyberpunk Day In Life within the studio’s broader commercial history.

Within the full catalog of the publisher Sigyaad Team, Twilight Town: A Cyberpunk Day In Life currently ranks 10 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.