Paid Sweden

Source of Madness - Steam Copies Sold & Revenue Statistics

Source of Madness

Game information

$2.99

22 Sep 2021 EARLY ACCESS
11 May 2022 FULL RELEASE

Carry Castle

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(1546)

Links

Game information

$2.99

Carry Castle

22 Sep 2021 EARLY ACCESS
11 May 2022 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(1546)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$500K$300K
Gross June 2026 Net June 2026
Copies Sold
40K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $2.99. USD reference tier: $2.99.

Tracked in GameSensor as of 2026-07-03. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2021-09-01, the Steam USD tier moved about -82%.

Source of Madness: the storefront tied to USD storefront tier (default international) shows $2.99 as of 2026-07-03, with USD reference $2.99. We plug these tracked tiers into the review-based gross model.

Source of Madness shipped on Steam as Early Access on 2021-09-22 and lists a 1.0 date of 2022-05-11; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Source of Madness on this localized page?
Our snapshot on 2026-07-03 shows about $2.99 for the storefront tier paired with this language view, alongside a USD tier of $2.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Source of Madness?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Source of Madness ever Early Access on Steam?
Yes. Early Access began on 2021-09-22 and the public 1.0 window is 2022-05-11; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Source of Madness?
Between 2021-09-01 and the latest snapshot we store, the USD tier moved roughly -82%.

Information


Source of Madness was released on Steam on September 22, 2021 and has been available for 10 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by Carry Castle, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Source of Madness is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Spanish
• Traditional Chinese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Source of Madness is moderately.

Compared to the studio’s previous release - Everything Must Fall - the game currently holds a lower rating. Its sales performance is 5473% higher relative to Everything Must Fall over the same number of days after release.

Overall, sales are 196% higher compared to the average performance of the last 2 paid titles released by Carry Castle. This comparison helps position Source of Madness within the studio’s broader commercial history.

Within the full catalog of the publisher Thunderful Publishing, Source of Madness currently ranks 13 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.