EMPULSE Steam Performance Overview

First-week launch snapshot

EMPULSE sold an estimated 20K copies and generated about $280K in modeled Steam gross revenue during its first 7 days on Steam. Players left about 1K reviews with 74% positive sentiment in the same window.

Regional demand by reviewer language

English-language reviewers represented about 77% of copies and 79% of revenue. Russian-language reviewers represented about 6% of copies and 3% of revenue. Japanese-language reviewers represented about 5% of copies and 5% of revenue.

  • English: copies ~77%, revenue ~79%
  • Russian: copies ~6%, revenue ~3%
  • Japanese: copies ~5%, revenue ~5%
  • German: copies ~3%, revenue ~3%
  • French: copies ~3%, revenue ~3%
  • Other: copies ~7%, revenue ~6%

GameSensor Patreon members can access deeper regional breakdowns and historical language-based launch tracking.

Steam copies sold estimate

That implies about 5.6% of estimated buyers left a public review in week one — a useful proxy for engaged purchasers versus silent library adds.

Category context

EMPULSE sits in the Action, Early Access, Multiplayer, PvP, Online PvP cluster on Steam, where review velocity often matters more than raw publisher reach. The 74% positive launch sentiment gives the title a stronger retention signal than many comparable indie releases in the same tags.

Similar launch comparisons

How many copies did EMPULSE sell on Steam?

GameSensor estimates about 20K copies sold during the first 7 full days on Steam.

How much revenue did EMPULSE make on Steam?

GameSensor estimates first-week Steam gross revenue at about $280K.

How many Steam reviews did EMPULSE receive in week one?

Players wrote about 1K Steam reviews during the launch window.

Are these official Steam sales figures?

No. These are GameSensor estimates based on Steam-visible signals and modeling, not certified Valve or Steamworks unit sales data.

2026-07-01

2026-06-24

1047 Games

1047 Games

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(1387)

Sales

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