BLASTER LiLO - Steam Copies Sold & Revenue Statistics
Game information
Game information
Steam Copies Sold & Revenue by Player Language
Game context & FAQ
Steam list price (this language tier)
Quick answers
- How are Steam copies sold and gross revenue computed?
- They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
- Where do I find language mix data for BLASTER LiLO?
- Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Information
BLASTER LiLO was released on Steam on December 28, 2018 and has been available for 7 months.
According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.
This is the 1th title released by Fabio Cardini, demonstrating consistent production output and a stable release cycle.
A key factor driving the performance of BLASTER LiLO is its international audience. The Steam player-language distribution shows that users primarily play the game in:
• Brazilian Portuguese
• Bulgarian
• Danish.
Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.
The current Steam user rating for BLASTER LiLO is very positively.
Overall, sales are 0% lower compared to the average performance of the last 1 paid titles released by Fabio Cardini. This comparison helps position BLASTER LiLO within the studio’s broader commercial history.
Within the full catalog of the publisher Fabio Cardini, BLASTER LiLO currently ranks 1 among the most financially successful projects on Steam.
