Paid

Special Counter Force Attack - Steam Copies Sold & Revenue Statistics

Special Counter Force Attack

Game information

$4.99

19 Nov 2018 EARLY ACCESS
8 Feb 2019 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(14)

Links

Game information

$4.99

19 Nov 2018 EARLY ACCESS
8 Feb 2019 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(14)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $4.99. USD reference tier: $4.99.

Tracked in GameSensor as of 2026-06-28. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2018-11-19, the Steam USD tier moved about -17%.

Special Counter Force Attack: the storefront tied to USD storefront tier (default international) shows $4.99 as of 2026-06-28, with USD reference $4.99. We plug these tracked tiers into the review-based gross model.

Special Counter Force Attack shipped on Steam as Early Access on 2018-11-19 and lists a 1.0 date of 2019-02-08; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Special Counter Force Attack on this localized page?
Our snapshot on 2026-06-28 shows about $4.99 for the storefront tier paired with this language view, alongside a USD tier of $4.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Special Counter Force Attack?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Special Counter Force Attack ever Early Access on Steam?
Yes. Early Access began on 2018-11-19 and the public 1.0 window is 2019-02-08; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Special Counter Force Attack?
Between 2018-11-19 and the latest snapshot we store, the USD tier moved roughly -17%.

Information


Special Counter Force Attack was released on Steam on November 19, 2018 and has been available for 7 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by Bleeding Edge Studio, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Special Counter Force Attack is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• German.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Special Counter Force Attack is negatively.

Compared to the studio’s previous release - Criminal Pursuit Force - the game currently holds a higher rating. Its sales performance is 198% higher relative to Criminal Pursuit Force over the same number of days after release.

Overall, sales are 168% lower compared to the average performance of the last 3 paid titles released by Bleeding Edge Studio. This comparison helps position Special Counter Force Attack within the studio’s broader commercial history.

Within the full catalog of the publisher Bleeding Edge Studio, Special Counter Force Attack currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.