Self-knowledge VR - Steam Copies Sold & Revenue Statistics
Steam Copies Sold & Revenue by Player Language
Game context & FAQ
Quick answers
- Self-knowledge VR is free-what should I read on this page?
- Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for Self-knowledge VR.
- Where do I find language mix data for Self-knowledge VR?
- Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Information
Self-knowledge VR was released on Steam on January 9, 2019 and belongs to the group of popular free-to-play titles on the platform.
In May 2026, the game reached >1K installations, reflecting strong organic user acquisition.
This is the 1th game released by Aerolito, highlighting the developer’s active release schedule.
The player base is multilingual and distributed across several Steam interface languages, including:
• English
• Russian
• German.
For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.
The current Steam rating is fairly positive.

Self-knowledge VR is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.