Paid

Musashi vs Cthulhu - Steam Copies Sold & Revenue Statistics

Musashi vs Cthulhu

Game information

$4.99

16 Jan 2020 EARLY ACCESS
16 May 2024 FULL RELEASE

QUByte Interactive

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(65)

Links

Game information

$4.99

QUByte Interactive

16 Jan 2020 EARLY ACCESS
16 May 2024 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(65)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$10K$10K
Copies Sold
3K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $4.99. USD reference tier: $4.99.

Tracked in GameSensor as of 2026-06-04. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2020-01-14, the Steam USD tier moved about 25%.

Musashi vs Cthulhu: the storefront tied to USD storefront tier (default international) shows $4.99 as of 2026-06-04, with USD reference $4.99. We plug these tracked tiers into the review-based gross model.

Musashi vs Cthulhu shipped on Steam as Early Access on 2020-01-16 and lists a 1.0 date of 2024-05-16; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Musashi vs Cthulhu on this localized page?
Our snapshot on 2026-06-04 shows about $4.99 for the storefront tier paired with this language view, alongside a USD tier of $4.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Musashi vs Cthulhu?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Musashi vs Cthulhu ever Early Access on Steam?
Yes. Early Access began on 2020-01-16 and the public 1.0 window is 2024-05-16; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Musashi vs Cthulhu?
Between 2020-01-14 and the latest snapshot we store, the USD tier moved roughly 25%.

Information


Musashi vs Cthulhu was released on Steam on January 14, 2020 and has been available for 5 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 3th title released by Cyber Rhino Studios, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Musashi vs Cthulhu is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• German
• English
• Brazilian Portuguese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Musashi vs Cthulhu is very positively.

Compared to the studio’s previous release - Gryphon Knight Epic: Definitive Edition - the game currently holds a higher rating. Its sales performance is 373% higher relative to Gryphon Knight Epic: Definitive Edition over the same number of days after release.

Overall, sales are 364% lower compared to the average performance of the last 3 paid titles released by Cyber Rhino Studios. This comparison helps position Musashi vs Cthulhu within the studio’s broader commercial history.

Within the full catalog of the publisher QUByte Interactive, Musashi vs Cthulhu currently ranks 14 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.