Paid

Teck Boxing 3D - Steam Copies Sold & Revenue Statistics

Teck Boxing 3D

Game information

$4.99

17 Oct 2018

Tonye Amienyo

Tonye Amienyo

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2)

Links

Game information

$4.99

Tonye Amienyo

Tonye Amienyo

17 Oct 2018

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $4.99. USD reference tier: $4.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

Teck Boxing 3D: the storefront tied to USD storefront tier (default international) shows $4.99 as of 2026-06-05, with USD reference $4.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for Teck Boxing 3D on this localized page?
Our snapshot on 2026-06-05 shows about $4.99 for the storefront tier paired with this language view, alongside a USD tier of $4.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Teck Boxing 3D?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Teck Boxing 3D was released on Steam on October 17, 2018 and has been available for 8 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Tonye Amienyo, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Teck Boxing 3D is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Korean
• English
• Brazilian Portuguese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Teck Boxing 3D is negatively.

Overall, sales are 160% higher compared to the average performance of the last 2 paid titles released by Tonye Amienyo. This comparison helps position Teck Boxing 3D within the studio’s broader commercial history.

Within the full catalog of the publisher Tonye Amienyo, Teck Boxing 3D currently ranks 2 among the most financially successful projects Ghost Buster 3D on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.