Paid Poland

Priest Simulator: Vampire Show - Steam Copies Sold & Revenue Statistics

Priest Simulator: Vampire Show

Game information

$19.99

6 Oct 2022 EARLY ACCESS
5 Dec 2024 FULL RELEASE

Asmodev

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(910)

Links

Game information

$19.99

Asmodev

6 Oct 2022 EARLY ACCESS
5 Dec 2024 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(910)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$600K$300K
Gross May 2026 Net May 2026
Copies Sold
30K
New owners May 2026
Wishlist on early access release date2022-10-06
39K
Conversion of the Wishlist30 days after early access
29%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $19.99. USD reference tier: $19.99.

Tracked in GameSensor as of 2026-06-19. List tiers exclude tax; Steam checkout totals can differ.

Priest Simulator: Vampire Show: the storefront tied to USD storefront tier (default international) shows $19.99 as of 2026-06-19, with USD reference $19.99. We plug these tracked tiers into the review-based gross model.

Priest Simulator: Vampire Show shipped on Steam as Early Access on 2022-10-06 and lists a 1.0 date of 2024-12-05; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Priest Simulator: Vampire Show on this localized page?
Our snapshot on 2026-06-19 shows about $19.99 for the storefront tier paired with this language view, alongside a USD tier of $19.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Priest Simulator: Vampire Show?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Priest Simulator: Vampire Show ever Early Access on Steam?
Yes. Early Access began on 2022-10-06 and the public 1.0 window is 2024-12-05; compare marketing beats before and after each milestone.

Information


Priest Simulator: Vampire Show was released on Steam on October 6, 2022 and has been available for 8 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 5th title released by Asmodev, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Priest Simulator: Vampire Show is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Polish
• English
• German.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Priest Simulator: Vampire Show is very positively.

Compared to the studio’s previous release - Booze Masters: Freezing Moonshine - the game currently holds a higher rating. Its sales performance is 1277% higher relative to Booze Masters: Freezing Moonshine over the same number of days after release.

Overall, sales are 360% higher compared to the average performance of the last 4 paid titles released by Asmodev. This comparison helps position Priest Simulator: Vampire Show within the studio’s broader commercial history.

Within the full catalog of the publisher Ultimate Games S.A., Priest Simulator: Vampire Show currently ranks 6 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.