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Endzone - A World Apart - Steam Copies Sold & Revenue Statistics

Endzone - A World Apart

Game information

$2.49

2 Apr 2020 EARLY ACCESS
18 Mar 2021 FULL RELEASE

Gentlymad Studios

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(9919)

Links

Game information

$2.49

Gentlymad Studios

2 Apr 2020 EARLY ACCESS
18 Mar 2021 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(9919)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$5M$3M
Gross June 2026 Net June 2026
Copies Sold
200K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $2.49. USD reference tier: $2.49.

Tracked in GameSensor as of 2026-07-10. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2020-04-02, the Steam USD tier moved about -88%.

Endzone - A World Apart: the storefront tied to USD storefront tier (default international) shows $2.49 as of 2026-07-10, with USD reference $2.49. We plug these tracked tiers into the review-based gross model.

Endzone - A World Apart shipped on Steam as Early Access on 2020-04-02 and lists a 1.0 date of 2021-03-18; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Endzone - A World Apart on this localized page?
Our snapshot on 2026-07-10 shows about $2.49 for the storefront tier paired with this language view, alongside a USD tier of $2.49. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Endzone - A World Apart?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Endzone - A World Apart ever Early Access on Steam?
Yes. Early Access began on 2020-04-02 and the public 1.0 window is 2021-03-18; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Endzone - A World Apart?
Between 2020-04-02 and the latest snapshot we store, the USD tier moved roughly -88%.

Information


Endzone - A World Apart was released on Steam on April 2, 2020 and has been available for 3 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of $10K. These numbers reflect strong interest from players and steady commercial performance.

This is the 3th title released by Gentlymad Studios, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Endzone - A World Apart is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• German
• Traditional Chinese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Endzone - A World Apart is fairly positive.

Compared to the studio’s previous release - Pizza Connection 3 - Pizza Creator - the game currently holds a lower rating. Its sales performance is 820% higher relative to Pizza Connection 3 over the same number of days after release.

Overall, sales are 245% higher compared to the average performance of the last 3 paid titles released by Gentlymad Studios. This comparison helps position Endzone - A World Apart within the studio’s broader commercial history.

Within the full catalog of the publisher Assemble Entertainment, Endzone - A World Apart currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.