Paid Ukraine

Nexoria: Dungeon Rogue Heroes - Steam Copies Sold & Revenue Statistics

Nexoria: Dungeon Rogue Heroes

Game information

$4.99

16 Sep 2019 EARLY ACCESS
5 Jan 2020 FULL RELEASE

TERNOX

TERNOX

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(59)

Links

Game information

$4.99

TERNOX

TERNOX

16 Sep 2019 EARLY ACCESS
5 Jan 2020 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(59)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$10K$10K
Copies Sold
3K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $1.69. USD reference tier: $1.69.

Tracked in GameSensor as of 2026-07-03. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2019-09-16, the Steam USD tier moved about -58%.

Nexoria: Dungeon Rogue Heroes: the storefront tied to USD storefront tier (default international) shows $1.69 as of 2026-07-03, with USD reference $1.69. We plug these tracked tiers into the review-based gross model.

Nexoria: Dungeon Rogue Heroes shipped on Steam as Early Access on 2019-09-16 and lists a 1.0 date of 2020-01-05; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Nexoria: Dungeon Rogue Heroes on this localized page?
Our snapshot on 2026-07-03 shows about $1.69 for the storefront tier paired with this language view, alongside a USD tier of $1.69. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Nexoria: Dungeon Rogue Heroes?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Nexoria: Dungeon Rogue Heroes ever Early Access on Steam?
Yes. Early Access began on 2019-09-16 and the public 1.0 window is 2020-01-05; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Nexoria: Dungeon Rogue Heroes?
Between 2019-09-16 and the latest snapshot we store, the USD tier moved roughly -58%.

Information


Nexoria: Dungeon Rogue Heroes was released on Steam on September 16, 2019 and has been available for 10 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 5th title released by TERNOX, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Nexoria: Dungeon Rogue Heroes is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• Ukrainian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Nexoria: Dungeon Rogue Heroes is moderately.

Compared to the studio’s previous release - Bullet Beat: Musical Shoot'em up - the game currently holds a higher rating. Its sales performance is 329% higher relative to Bullet Beat: Musical Shoot'em up over the same number of days after release.

Overall, sales are 1679% lower compared to the average performance of the last 4 paid titles released by TERNOX. This comparison helps position Nexoria: Dungeon Rogue Heroes within the studio’s broader commercial history.

Within the full catalog of the publisher TERNOX, Nexoria: Dungeon Rogue Heroes currently ranks 5 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.