Paid Finland

Seven Days - Steam Copies Sold & Revenue Statistics

Seven Days

Game information

$19.99

13 Dec 2019

LIFE0

Fruitbat Factory

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(193)

Links

Game information

$19.99

LIFE0

Fruitbat Factory

13 Dec 2019

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(193)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$200K$100K
Gross May 2026 Net May 2026
Copies Sold
7K
New owners May 2026
Sales
Loading

Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

Loading
Support us on PATREON

Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $39.99. USD reference tier: $39.99.

Tracked in GameSensor as of 2026-06-25. List tiers exclude tax; Steam checkout totals can differ.

Seven Days: the storefront tied to USD storefront tier (default international) shows $39.99 as of 2026-06-25, with USD reference $39.99. We plug these tracked tiers into the review-based gross model.

Developer/publisher countries stored for this title include Finland, which tends to correlate with bursts of reviews and wishlists from nearby languages.

Quick answers

What Steam list-price tier does GameSensor mirror for Seven Days on this localized page?
Our snapshot on 2026-06-25 shows about $39.99 for the storefront tier paired with this language view, alongside a USD tier of $39.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Seven Days?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Seven Days was released on Steam on December 13, 2019 and has been available for 6 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by LIFE0, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Seven Days is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• Japanese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Seven Days is very positively.

Compared to the studio’s previous release - LOST:SMILE memories - the game currently holds a higher rating. Its sales performance is 111% higher relative to LOST:SMILE memories over the same number of days after release.

Overall, sales are 131% higher compared to the average performance of the last 3 paid titles released by LIFE0. This comparison helps position Seven Days within the studio’s broader commercial history.

Within the full catalog of the publisher Fruitbat Factory, Seven Days currently ranks 5 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.