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The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) - Steam Copies Sold & Revenue Statistics

The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)

Game information

$19.99

16 Jun 2009

Bethesda Softworks

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(52588)

Links

Game information

$19.99

Bethesda Softworks

16 Jun 2009

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(52588)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$22M$13M
Gross May 2026 Net May 2026
Copies Sold
1.2M
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $19.99. USD reference tier: $19.99.

Tracked in GameSensor as of 2026-06-25. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2009-06-16, the Steam USD tier moved about -20%.

The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009): the storefront tied to USD storefront tier (default international) shows $19.99 as of 2026-06-25, with USD reference $19.99. We plug these tracked tiers into the review-based gross model.

Between the earliest stored tier and today, Steam’s USD list price shifted about -20% (tracked from 2009-06-16).

Quick answers

What Steam list-price tier does GameSensor mirror for The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) on this localized page?
Our snapshot on 2026-06-25 shows about $19.99 for the storefront tier paired with this language view, alongside a USD tier of $19.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
How volatile is the USD tier list price for The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)?
Between 2009-06-16 and the latest snapshot we store, the USD tier moved roughly -20%.

Information


The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) was released on Steam on June 16, 2009 and has been available for 17 years.

According to GameSensor analytics, in May 2026, the game sold 6K copies, generating a total Steam revenue of $90K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Bethesda Game Studios®, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• Spanish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) is very positively.

Overall, sales are 100% lower compared to the average performance of the last 1 paid titles released by Bethesda Game Studios®. This comparison helps position The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) within the studio’s broader commercial history.

Within the full catalog of the publisher Bethesda Softworks, The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) currently ranks 23 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.