Free to play

Four Kings One War - Steam Copies Sold & Revenue Statistics

Four Kings One War

Game information

Free to play

31 May 2019 EARLY ACCESS
25 Jul 2021 FULL RELEASE

StaplesVR

StaplesVR

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(197)

Links

Game information

Free to play

StaplesVR

StaplesVR

31 May 2019 EARLY ACCESS
25 Jul 2021 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(197)

Links

Store
Hub
SteamDB
Copies Sold
6K
New owners May 2026
Owners

Steam Copies Sold & Revenue by Player Language

Loading
Support us on PATREON

Game context & FAQ

Four Kings One War is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

Four Kings One War is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for Four Kings One War.
Where do I find language mix data for Four Kings One War?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Four Kings One War was released on Steam on May 31, 2019 and belongs to the group of popular free-to-play titles on the platform.

In May 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 5th game released by StaplesVR, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Russian
• Traditional Chinese.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is negatively.

Compared to the previous project VRemedies - Theatre Procedure Experience, the game now holds a higher user score.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.