Free to play

The Capture Worlds - Steam Copies Sold & Revenue Statistics

The Capture Worlds

Game information

$0 before 2022-02-17
Free to play from 2022-02-18

19 Apr 2018 EARLY ACCESS

WorldsDev

WorldsDev

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(24)

Links

Game information

$0 before 2022-02-17
Free to play from 2022-02-18

WorldsDev

WorldsDev

19 Apr 2018 EARLY ACCESS

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(24)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Sales
Loading

Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

Loading
Support us on PATREON

Game context & FAQ

The Capture Worlds is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

The Capture Worlds is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for The Capture Worlds.
Where do I find language mix data for The Capture Worlds?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


The Capture Worlds was released on Steam on April 19, 2018 and belongs to the group of popular free-to-play titles on the platform.

In May 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 1th game released by WorldsDev, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Spanish
• Russian.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is fairly positive.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.