Paid

VR TOON Help Me (살려주세요) - Steam Copies Sold & Revenue Statistics

VR TOON Help Me (살려주세요)

Game information

$5.99

27 Aug 2018

Dexter Studios

Dexter Studios

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(7)

Links

Game information

$5.99

Dexter Studios

Dexter Studios

27 Aug 2018

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(7)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $5.99. USD reference tier: $5.99.

Tracked in GameSensor as of 2026-06-25. List tiers exclude tax; Steam checkout totals can differ.

VR TOON Help Me (살려주세요): the storefront tied to USD storefront tier (default international) shows $5.99 as of 2026-06-25, with USD reference $5.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for VR TOON Help Me (살려주세요) on this localized page?
Our snapshot on 2026-06-25 shows about $5.99 for the storefront tier paired with this language view, alongside a USD tier of $5.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for VR TOON Help Me (살려주세요)?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


VR TOON Help Me (살려주세요) was released on Steam on August 27, 2018 and has been available for 10 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Dexter Studios, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of VR TOON Help Me (살려주세요) is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Korean
• French.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for VR TOON Help Me (살려주세요) is very positively.

Overall, sales are 151% lower compared to the average performance of the last 4 paid titles released by Dexter Studios. This comparison helps position VR TOON Help Me (살려주세요) within the studio’s broader commercial history.

Within the full catalog of the publisher Dexter Studios, VR TOON Help Me (살려주세요) currently ranks 3 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.