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Assetto Corsa Competizione - Steam Copies Sold & Revenue Statistics

Assetto Corsa Competizione

Game information

$39.99

12 Sep 2018 EARLY ACCESS
29 May 2019 FULL RELEASE

Kunos Simulazioni

505 Games

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(46242)

Links

Game information

$39.99

Kunos Simulazioni

505 Games

12 Sep 2018 EARLY ACCESS
29 May 2019 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(46242)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$36M$22M
Gross May 2026 Net May 2026
Copies Sold
1.1M
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $3.99. USD reference tier: $3.99.

Tracked in GameSensor as of 2026-06-27. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2018-09-12, the Steam USD tier moved about -84%.

Assetto Corsa Competizione: the storefront tied to USD storefront tier (default international) shows $3.99 as of 2026-06-27, with USD reference $3.99. We plug these tracked tiers into the review-based gross model.

Assetto Corsa Competizione shipped on Steam as Early Access on 2018-09-12 and lists a 1.0 date of 2019-05-29; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Assetto Corsa Competizione on this localized page?
Our snapshot on 2026-06-27 shows about $3.99 for the storefront tier paired with this language view, alongside a USD tier of $3.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Assetto Corsa Competizione?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Assetto Corsa Competizione ever Early Access on Steam?
Yes. Early Access began on 2018-09-12 and the public 1.0 window is 2019-05-29; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Assetto Corsa Competizione?
Between 2018-09-12 and the latest snapshot we store, the USD tier moved roughly -84%.

Information


Assetto Corsa Competizione was released on Steam on September 12, 2018 and has been available for 9 months.

According to GameSensor analytics, in May 2026, the game sold 10K copies, generating a total Steam revenue of $400K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by Kunos Simulazioni, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Assetto Corsa Competizione is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• German
• French.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Assetto Corsa Competizione is very positively.

Compared to the studio’s previous release - Assetto Corsa - the game currently holds a lower rating. Its sales performance is 252% lower relative to Assetto Corsa over the same number of days after release.

Overall, sales are 133% lower compared to the average performance of the last 3 paid titles released by Kunos Simulazioni. This comparison helps position Assetto Corsa Competizione within the studio’s broader commercial history.

Within the full catalog of the publisher 505 Games, Assetto Corsa Competizione currently ranks 4 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.