Paid

Subway Simulator - Steam Copies Sold & Revenue Statistics

Subway Simulator

Game information

$14.99

16 Mar 2018 EARLY ACCESS
30 Jan 2020 FULL RELEASE

Simulators Live

Simulators Live

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(229)

Links

Game information

$14.99

Simulators Live

Simulators Live

16 Mar 2018 EARLY ACCESS
30 Jan 2020 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(229)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$80K$50K
Copies Sold
7K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-07-10. List tiers exclude tax; Steam checkout totals can differ.

Subway Simulator shipped on Steam as Early Access on 2018-03-16 and lists a 1.0 date of 2020-01-30; benchmarking should split those windows.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Subway Simulator?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Subway Simulator ever Early Access on Steam?
Yes. Early Access began on 2018-03-16 and the public 1.0 window is 2020-01-30; compare marketing beats before and after each milestone.

Information


Subway Simulator was released on Steam on March 16, 2018 and has been available for 4 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 12th title released by Simulators Live, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Subway Simulator is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• Traditional Chinese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Subway Simulator is negatively.

Compared to the studio’s previous release - Frozen Soul - the game currently holds a higher rating. Its sales performance is 961% higher relative to Frozen Soul over the same number of days after release.

Overall, sales are 326% higher compared to the average performance of the last 4 paid titles released by Simulators Live. This comparison helps position Subway Simulator within the studio’s broader commercial history.

Within the full catalog of the publisher Simulators Live, Subway Simulator currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.