Paid

Totally Realistic Sledding VR - Steam Copies Sold & Revenue Statistics

Totally Realistic Sledding VR

Game information

$9.99

30 Nov 2017 EARLY ACCESS

Plectrum Software

Plectrum Software

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(9)

Links

Game information

$9.99

Plectrum Software

Plectrum Software

30 Nov 2017 EARLY ACCESS

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(9)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $9.99. USD reference tier: $9.99.

Tracked in GameSensor as of 2026-07-17. List tiers exclude tax; Steam checkout totals can differ.

Totally Realistic Sledding VR: the storefront tied to USD storefront tier (default international) shows $9.99 as of 2026-07-17, with USD reference $9.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for Totally Realistic Sledding VR on this localized page?
Our snapshot on 2026-07-17 shows about $9.99 for the storefront tier paired with this language view, alongside a USD tier of $9.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Totally Realistic Sledding VR?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Totally Realistic Sledding VR was released on Steam on November 30, 2017 and has been available for 8 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Plectrum Software, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Totally Realistic Sledding VR is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• German
• Brazilian Portuguese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Totally Realistic Sledding VR is fairly positive.

Overall, sales are 100% lower compared to the average performance of the last 1 paid titles released by Plectrum Software. This comparison helps position Totally Realistic Sledding VR within the studio’s broader commercial history.

Within the full catalog of the publisher Plectrum Software, Totally Realistic Sledding VR currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.