Free to play

Never Split the Party - Steam Copies Sold & Revenue Statistics

Never Split the Party

Game information

Free to play

14 Sep 2018 EARLY ACCESS
3 May 2019 FULL RELEASE

Legend Studio

Legend Studio

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(4400)

Links

Game information

Free to play

Legend Studio

Legend Studio

14 Sep 2018 EARLY ACCESS
3 May 2019 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(4400)

Links

Store
Hub
SteamDB
Copies Sold
200K
New owners June 2026
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Never Split the Party is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

Never Split the Party is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for Never Split the Party.
Where do I find language mix data for Never Split the Party?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Never Split the Party was released on Steam on September 14, 2018 and belongs to the group of popular free-to-play titles on the platform.

In June 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 4th game released by Legend Studio, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Russian
• Brazilian Portuguese.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is fairly positive.

Compared to the previous project A Legend of Luca, the game now holds a lower user score.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.