All Contact Lost - Steam Copies Sold & Revenue Statistics
Game information
Game information
Steam Copies Sold & Revenue by Player Language
Game context & FAQ
Steam list price (this language tier)
Quick answers
- How are Steam copies sold and gross revenue computed?
- They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
- Where do I find language mix data for All Contact Lost?
- Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Information
All Contact Lost was released on Steam on March 22, 2018 and has been available for 4 months.
According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.
This is the 1th title released by 1st impact games, demonstrating consistent production output and a stable release cycle.
A key factor driving the performance of All Contact Lost is its international audience. The Steam player-language distribution shows that users primarily play the game in:
• Brazilian Portuguese
• Bulgarian
• Czech.
Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.
The current Steam user rating for All Contact Lost is positively.
Overall, sales are 0% lower compared to the average performance of the last 3 paid titles released by 1st impact games. This comparison helps position All Contact Lost within the studio’s broader commercial history.
Within the full catalog of the publisher 1st impact games, All Contact Lost currently ranks 3 among the most financially successful projects
