Free to play

AliveInVR - Steam Copies Sold & Revenue Statistics

AliveInVR

Game information

$10.99 before 2025-06-20
Free to play from 2025-06-21

12 Aug 2017 EARLY ACCESS
6 Dec 2017 FULL RELEASE

AliveIn Tech Ltd.

AliveIn Tech Ltd.

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(13)

Links

Game information

$10.99 before 2025-06-20
Free to play from 2025-06-21

AliveIn Tech Ltd.

AliveIn Tech Ltd.

12 Aug 2017 EARLY ACCESS
6 Dec 2017 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(13)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

AliveInVR is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

AliveInVR is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for AliveInVR.
Where do I find language mix data for AliveInVR?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


AliveInVR was released on Steam on August 12, 2017 and belongs to the group of popular free-to-play titles on the platform.

In June 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 1th game released by AliveIn Tech Ltd., highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Russian
• Traditional Chinese.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is negatively.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.