Paid

Fight Sparring VR - Steam Copies Sold & Revenue Statistics

Fight Sparring VR

Game information

$1.99

24 Jul 2017

Chun Y.

Chun Y.

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(9)

Links

Game information

$1.99

Chun Y.

Chun Y.

24 Jul 2017

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(9)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $1.99. USD reference tier: $1.99.

Tracked in GameSensor as of 2026-06-25. List tiers exclude tax; Steam checkout totals can differ.

Fight Sparring VR: the storefront tied to USD storefront tier (default international) shows $1.99 as of 2026-06-25, with USD reference $1.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for Fight Sparring VR on this localized page?
Our snapshot on 2026-06-25 shows about $1.99 for the storefront tier paired with this language view, alongside a USD tier of $1.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Fight Sparring VR?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Fight Sparring VR was released on Steam on July 24, 2017 and has been available for 11 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 4th title released by Chun Y., demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Fight Sparring VR is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Brazilian Portuguese
• Bulgarian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Fight Sparring VR is negatively.

Compared to the studio’s previous release - Puppy Doge VR - the game currently holds a higher rating. Its sales performance is 182% higher relative to Puppy Doge VR over the same number of days after release.

Overall, sales are 444% higher compared to the average performance of the last 4 paid titles released by Chun Y.. This comparison helps position Fight Sparring VR within the studio’s broader commercial history.

Within the full catalog of the publisher Chun Y., Fight Sparring VR currently ranks 2 among the most financially successful projects My RC Buggy! VR on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.