Paid

Zero Killed - Steam Copies Sold & Revenue Statistics

Zero Killed

Game information

$14.99

5 Oct 2018 EARLY ACCESS
4 Sep 2020 FULL RELEASE

Ignibit

Ignibit

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(61)

Links

Game information

$14.99

Ignibit

Ignibit

5 Oct 2018 EARLY ACCESS
4 Sep 2020 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(61)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$40K$20K
Copies Sold
3K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $14.99. USD reference tier: $14.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

Zero Killed: the storefront tied to USD storefront tier (default international) shows $14.99 as of 2026-06-05, with USD reference $14.99. We plug these tracked tiers into the review-based gross model.

Zero Killed shipped on Steam as Early Access on 2018-10-05 and lists a 1.0 date of 2020-09-04; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Zero Killed on this localized page?
Our snapshot on 2026-06-05 shows about $14.99 for the storefront tier paired with this language view, alongside a USD tier of $14.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Zero Killed?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Zero Killed ever Early Access on Steam?
Yes. Early Access began on 2018-10-05 and the public 1.0 window is 2020-09-04; compare marketing beats before and after each milestone.

Information


Zero Killed was released on Steam on October 5, 2018 and has been available for 8 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 4th title released by Ignibit, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Zero Killed is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• Polish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Zero Killed is negatively.

Compared to the studio’s previous release - Dream Coaster VR Remastered - the game currently holds a lower rating. Its sales performance is 692% higher relative to Dream Coaster VR Remastered over the same number of days after release.

Overall, sales are 255% higher compared to the average performance of the last 4 paid titles released by Ignibit. This comparison helps position Zero Killed within the studio’s broader commercial history.

Within the full catalog of the publisher Ignibit, Zero Killed currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.