Rise of Insanity - Steam Copies Sold & Revenue Statistics
Game information
Game information
Category Ranking History -
Steam Copies Sold & Revenue by Player Language
Game context & FAQ
Steam list price (this language tier)
USD storefront tier (default international): $9.99. USD reference tier: $9.99.
Since the first snapshot we logged on 2017-08-03, the Steam USD tier moved about 43%.
Quick answers
- What Steam list-price tier does GameSensor mirror for Rise of Insanity on this localized page?
- Our snapshot on 2026-06-05 shows about $9.99 for the storefront tier paired with this language view, alongside a USD tier of $9.99. Those are informational list tiers before VAT or running discounts.
- How are Steam copies sold and gross revenue computed?
- They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
- Where do I find language mix data for Rise of Insanity?
- Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
- Was Rise of Insanity ever Early Access on Steam?
- Yes. Early Access began on 2017-08-03 and the public 1.0 window is 2018-03-01; compare marketing beats before and after each milestone.
- How volatile is the USD tier list price for Rise of Insanity?
- Between 2017-08-03 and the latest snapshot we store, the USD tier moved roughly 43%.
Information
Rise of Insanity was released on Steam on August 3, 2017 and has been available for 10 months.
According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.
This is the 2th title released by Red Limb Studio, demonstrating consistent production output and a stable release cycle.
A key factor driving the performance of Rise of Insanity is its international audience. The Steam player-language distribution shows that users primarily play the game in:
• English
• Russian
• Traditional Chinese.
Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.
The current Steam user rating for Rise of Insanity is fairly positive.
Compared to the studio’s previous release - The Purge Day - the game currently holds a higher rating. Its sales performance is 4212% higher relative to The Purge Day over the same number of days after release.
Overall, sales are 332% higher compared to the average performance of the last 4 paid titles released by Red Limb Studio. This comparison helps position Rise of Insanity within the studio’s broader commercial history.
Within the full catalog of the publisher Red Limb Studio, Rise of Insanity currently ranks 1 among the most financially successful projects on Steam.

Rise of Insanity: the storefront tied to USD storefront tier (default international) shows $9.99 as of 2026-06-05, with USD reference $9.99. We plug these tracked tiers into the review-based gross model.
Rise of Insanity shipped on Steam as Early Access on 2017-08-03 and lists a 1.0 date of 2018-03-01; benchmarking should split those windows.