Paid

Mad Machines - Steam Copies Sold & Revenue Statistics

Mad Machines

Game information

Free to play from 2019-02-28
$0 before 2026-06-27

28 Feb 2019 EARLY ACCESS
15 Nov 2019 FULL RELEASE

Hero Blocks ApS

Hero Blocks ApS

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(206)

Links

Game information

Free to play from 2019-02-28
$0 before 2026-06-27

Hero Blocks ApS

Hero Blocks ApS

28 Feb 2019 EARLY ACCESS
15 Nov 2019 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(206)

Links

Store
Hub
SteamDB
Copies Sold
7K
New owners May 2026
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-06-27. List tiers exclude tax; Steam checkout totals can differ.

Mad Machines shipped on Steam as Early Access on 2019-02-28 and lists a 1.0 date of 2019-11-15; benchmarking should split those windows.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Mad Machines?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Mad Machines ever Early Access on Steam?
Yes. Early Access began on 2019-02-28 and the public 1.0 window is 2019-11-15; compare marketing beats before and after each milestone.

Information


Mad Machines was released on Steam on February 28, 2019 and has been available for 4 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Hero Blocks ApS, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Mad Machines is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Brazilian Portuguese
• Bulgarian
• Czech.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Mad Machines is fairly positive.

Overall, sales are 0% lower compared to the average performance of the last 2 paid titles released by Hero Blocks ApS. This comparison helps position Mad Machines within the studio’s broader commercial history.

Within the full catalog of the publisher Hero Blocks ApS, Mad Machines currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.