Paid

Hyper Knights - Steam Copies Sold & Revenue Statistics

Hyper Knights

Game information

$4.99

24 Feb 2017 EARLY ACCESS
19 May 2017 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(823)

Links

Game information

$4.99

24 Feb 2017 EARLY ACCESS
19 May 2017 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(823)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$100K$70K
Gross May 2026 Net May 2026
Copies Sold
30K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $4.99. USD reference tier: $4.99.

Tracked in GameSensor as of 2026-06-24. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2017-02-24, the Steam USD tier moved about 67%.

Hyper Knights: the storefront tied to USD storefront tier (default international) shows $4.99 as of 2026-06-24, with USD reference $4.99. We plug these tracked tiers into the review-based gross model.

Hyper Knights shipped on Steam as Early Access on 2017-02-24 and lists a 1.0 date of 2017-05-19; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Hyper Knights on this localized page?
Our snapshot on 2026-06-24 shows about $4.99 for the storefront tier paired with this language view, alongside a USD tier of $4.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Hyper Knights?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Hyper Knights ever Early Access on Steam?
Yes. Early Access began on 2017-02-24 and the public 1.0 window is 2017-05-19; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Hyper Knights?
Between 2017-02-24 and the latest snapshot we store, the USD tier moved roughly 67%.

Information


Hyper Knights was released on Steam on February 24, 2017 and has been available for 4 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 5th title released by Endless Loop Studios, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Hyper Knights is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• Russian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Hyper Knights is positively.

Compared to the studio’s previous release - Blueprint Tycoon - the game currently holds a higher rating. Its sales performance is 111% lower relative to Blueprint Tycoon over the same number of days after release.

Overall, sales are 165% higher compared to the average performance of the last 4 paid titles released by Endless Loop Studios. This comparison helps position Hyper Knights within the studio’s broader commercial history.

Within the full catalog of the publisher Endless Loop Studios, Hyper Knights currently ranks 5 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.