Paid United States

Virtual Sports - Steam Copies Sold & Revenue Statistics

Virtual Sports

Game information

$19.99

29 Mar 2017

Free Range Games

Vive Studios

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(48)

Links

Game information

$19.99

Free Range Games

Vive Studios

29 Mar 2017

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(48)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$10K>$5K
Copies Sold
3K
New owners June 2026
Sales
Loading

Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

Loading
Support us on PATREON

Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-07-05. List tiers exclude tax; Steam checkout totals can differ.

Developer/publisher countries stored for this title include United States, which tends to correlate with bursts of reviews and wishlists from nearby languages.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Virtual Sports?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Virtual Sports was released on Steam on March 29, 2017 and has been available for 4 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by Free Range Games, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Virtual Sports is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Spanish
• French.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Virtual Sports is fairly positive.

Compared to the studio’s previous release - Labyrinth - the game currently holds a higher rating. Its sales performance is 195% higher relative to Labyrinth over the same number of days after release.

Overall, sales are 21180% lower compared to the average performance of the last 4 paid titles released by Free Range Games. This comparison helps position Virtual Sports within the studio’s broader commercial history.

Within the full catalog of the publisher Vive Studios, Virtual Sports currently ranks 7 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.