Paid United States

Project LUX - Steam Copies Sold & Revenue Statistics

Project LUX

Game information

$24.99

31 Mar 2017 EARLY ACCESS
2 Feb 2018 FULL RELEASE

Spicy Tails

Sekai Project

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(387)

Links

Game information

$24.99

Spicy Tails

Sekai Project

31 Mar 2017 EARLY ACCESS
2 Feb 2018 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(387)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$300K$200K
Copies Sold
10K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $24.99. USD reference tier: $24.99.

Tracked in GameSensor as of 2026-06-19. List tiers exclude tax; Steam checkout totals can differ.

Project LUX: the storefront tied to USD storefront tier (default international) shows $24.99 as of 2026-06-19, with USD reference $24.99. We plug these tracked tiers into the review-based gross model.

Project LUX shipped on Steam as Early Access on 2017-03-31 and lists a 1.0 date of 2018-02-02; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Project LUX on this localized page?
Our snapshot on 2026-06-19 shows about $24.99 for the storefront tier paired with this language view, alongside a USD tier of $24.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Project LUX?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Project LUX ever Early Access on Steam?
Yes. Early Access began on 2017-03-31 and the public 1.0 window is 2018-02-02; compare marketing beats before and after each milestone.

Information


Project LUX was released on Steam on March 31, 2017 and has been available for 3 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 4th title released by Spicy Tails, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Project LUX is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Traditional Chinese
• Japanese
• English.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Project LUX is positively.

Compared to the studio’s previous release - WORLD END ECONOMiCA episode.03 - the game currently holds a lower rating. Its sales performance is 262% higher relative to WORLD END ECONOMiCA episode.03 over the same number of days after release.

Overall, sales are 126% higher compared to the average performance of the last 4 paid titles released by Spicy Tails. This comparison helps position Project LUX within the studio’s broader commercial history.

Within the full catalog of the publisher Sekai Project, Project LUX currently ranks 0 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.