Paid

Header Goal VR: Being Axel Rix - Steam Copies Sold & Revenue Statistics

Header Goal VR: Being Axel Rix

Game information

$7.99

19 Nov 2016 EARLY ACCESS
16 Aug 2017 FULL RELEASE

Codemodeon

Codemodeon

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(17)

Links

Game information

$7.99

Codemodeon

Codemodeon

19 Nov 2016 EARLY ACCESS
16 Aug 2017 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(17)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$10K>$5K
Copies Sold
>1K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $7.99. USD reference tier: $7.99.

Tracked in GameSensor as of 2026-06-30. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2016-11-19, the Steam USD tier moved about -11%.

Header Goal VR: Being Axel Rix: the storefront tied to USD storefront tier (default international) shows $7.99 as of 2026-06-30, with USD reference $7.99. We plug these tracked tiers into the review-based gross model.

Header Goal VR: Being Axel Rix shipped on Steam as Early Access on 2016-11-19 and lists a 1.0 date of 2017-08-16; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Header Goal VR: Being Axel Rix on this localized page?
Our snapshot on 2026-06-30 shows about $7.99 for the storefront tier paired with this language view, alongside a USD tier of $7.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Header Goal VR: Being Axel Rix?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Header Goal VR: Being Axel Rix ever Early Access on Steam?
Yes. Early Access began on 2016-11-19 and the public 1.0 window is 2017-08-16; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Header Goal VR: Being Axel Rix?
Between 2016-11-19 and the latest snapshot we store, the USD tier moved roughly -11%.

Information


Header Goal VR: Being Axel Rix was released on Steam on November 19, 2016 and has been available for 7 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Codemodeon, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Header Goal VR: Being Axel Rix is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• German
• Traditional Chinese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Header Goal VR: Being Axel Rix is positively.

Overall, sales are 100% lower compared to the average performance of the last 1 paid titles released by Codemodeon. This comparison helps position Header Goal VR: Being Axel Rix within the studio’s broader commercial history.

Within the full catalog of the publisher Codemodeon, Header Goal VR: Being Axel Rix currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.