Paid Japan

TITAN SLAYER - Steam Copies Sold & Revenue Statistics

TITAN SLAYER

Game information

$12.99

27 Apr 2017

COLOPL, Inc.

COLOPL, Inc.

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(85)

Links

Game information

$12.99

COLOPL, Inc.

COLOPL, Inc.

27 Apr 2017

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(85)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$50K$30K
Copies Sold
4K
New owners May 2026
Sales
Loading

Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

Loading
Support us on PATREON

Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $12.99. USD reference tier: $12.99.

Tracked in GameSensor as of 2026-06-26. List tiers exclude tax; Steam checkout totals can differ.

TITAN SLAYER: the storefront tied to USD storefront tier (default international) shows $12.99 as of 2026-06-26, with USD reference $12.99. We plug these tracked tiers into the review-based gross model.

Developer/publisher countries stored for this title include Japan, which tends to correlate with bursts of reviews and wishlists from nearby languages.

Quick answers

What Steam list-price tier does GameSensor mirror for TITAN SLAYER on this localized page?
Our snapshot on 2026-06-26 shows about $12.99 for the storefront tier paired with this language view, alongside a USD tier of $12.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for TITAN SLAYER?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


TITAN SLAYER was released on Steam on April 27, 2017 and has been available for 2 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 3th title released by COLOPL, Inc., demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of TITAN SLAYER is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• Japanese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for TITAN SLAYER is fairly positive.

Compared to the studio’s previous release - Dig 4 Destruction - the game currently holds a lower rating. Its sales performance is 115% lower relative to Dig 4 Destruction over the same number of days after release.

Overall, sales are 134% higher compared to the average performance of the last 4 paid titles released by COLOPL, Inc.. This comparison helps position TITAN SLAYER within the studio’s broader commercial history.

Within the full catalog of the publisher COLOPL, Inc., TITAN SLAYER currently ranks 3 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.