Paid

VR Gallery - Steam Copies Sold & Revenue Statistics

VR Gallery

Game information

$2.99

12 Aug 2016 EARLY ACCESS
5 Oct 2018 FULL RELEASE

HolmCom

HolmCom

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(25)

Links

Game information

$2.99

HolmCom

HolmCom

12 Aug 2016 EARLY ACCESS
5 Oct 2018 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(25)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
1K
New owners May 2026
Sales
Loading

Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

Loading
Support us on PATREON

Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $2.99. USD reference tier: $2.99.

Tracked in GameSensor as of 2026-06-06. List tiers exclude tax; Steam checkout totals can differ.

VR Gallery: the storefront tied to USD storefront tier (default international) shows $2.99 as of 2026-06-06, with USD reference $2.99. We plug these tracked tiers into the review-based gross model.

VR Gallery shipped on Steam as Early Access on 2016-08-12 and lists a 1.0 date of 2018-10-05; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for VR Gallery on this localized page?
Our snapshot on 2026-06-06 shows about $2.99 for the storefront tier paired with this language view, alongside a USD tier of $2.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for VR Gallery?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was VR Gallery ever Early Access on Steam?
Yes. Early Access began on 2016-08-12 and the public 1.0 window is 2018-10-05; compare marketing beats before and after each milestone.

Information


VR Gallery was released on Steam on August 12, 2016 and has been available for 10 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by HolmCom, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of VR Gallery is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Japanese
• German.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for VR Gallery is fairly positive.

Overall, sales are 2361% lower compared to the average performance of the last 2 paid titles released by HolmCom. This comparison helps position VR Gallery within the studio’s broader commercial history.

Within the full catalog of the publisher HolmCom, VR Gallery currently ranks 2 among the most financially successful projects Nienix: Cosmic Warfare on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.