Paid

Dragon Knight - Steam Copies Sold & Revenue Statistics

Dragon Knight

Game information

$3.99

23 Nov 2016 EARLY ACCESS
9 Feb 2018 FULL RELEASE

D.K Studio

Paradise Project

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2595)

Links

Game information

$3.99

D.K Studio

Paradise Project

23 Nov 2016 EARLY ACCESS
9 Feb 2018 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2595)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$300K$200K
Gross May 2026 Net May 2026
Copies Sold
100K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-06-28. List tiers exclude tax; Steam checkout totals can differ.

Dragon Knight shipped on Steam as Early Access on 2016-11-23 and lists a 1.0 date of 2018-02-09; benchmarking should split those windows.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Dragon Knight?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Dragon Knight ever Early Access on Steam?
Yes. Early Access began on 2016-11-23 and the public 1.0 window is 2018-02-09; compare marketing beats before and after each milestone.

Information


Dragon Knight was released on Steam on November 23, 2016 and has been available for 7 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by D.K Studio, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Dragon Knight is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Traditional Chinese
• English
• Russian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Dragon Knight is fairly positive.

Overall, sales are 100% lower compared to the average performance of the last 1 paid titles released by D.K Studio. This comparison helps position Dragon Knight within the studio’s broader commercial history.

Within the full catalog of the publisher Paradise Project, Dragon Knight currently ranks 6 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.