Paid United States

Medieval Kingdom Wars - Steam Copies Sold & Revenue Statistics

Medieval Kingdom Wars

Game information

$14.99

9 Jun 2017 EARLY ACCESS
3 Jan 2019 FULL RELEASE

indie.io

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2611)

Links

Game information

$14.99

indie.io

9 Jun 2017 EARLY ACCESS
3 Jan 2019 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2611)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$1M$800K
Gross May 2026 Net May 2026
Copies Sold
90K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $4.49. USD reference tier: $4.49.

Tracked in GameSensor as of 2026-06-28. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2017-06-09, the Steam USD tier moved about -72%.

Medieval Kingdom Wars: the storefront tied to USD storefront tier (default international) shows $4.49 as of 2026-06-28, with USD reference $4.49. We plug these tracked tiers into the review-based gross model.

Medieval Kingdom Wars shipped on Steam as Early Access on 2017-06-09 and lists a 1.0 date of 2019-01-03; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Medieval Kingdom Wars on this localized page?
Our snapshot on 2026-06-28 shows about $4.49 for the storefront tier paired with this language view, alongside a USD tier of $4.49. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Medieval Kingdom Wars?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Medieval Kingdom Wars ever Early Access on Steam?
Yes. Early Access began on 2017-06-09 and the public 1.0 window is 2019-01-03; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Medieval Kingdom Wars?
Between 2017-06-09 and the latest snapshot we store, the USD tier moved roughly -72%.

Information


Medieval Kingdom Wars was released on Steam on June 9, 2017 and has been available for 9 years.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 3th title released by Reverie World Studios, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Medieval Kingdom Wars is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• German.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Medieval Kingdom Wars is fairly positive.

Compared to the studio’s previous release - Kingdom Wars 2: Battles - the game currently holds a higher rating. Its sales performance is 745% higher relative to Kingdom Wars 2: Battles over the same number of days after release.

Overall, sales are 628% higher compared to the average performance of the last 4 paid titles released by Reverie World Studios. This comparison helps position Medieval Kingdom Wars within the studio’s broader commercial history.

Within the full catalog of the publisher indie.io, Medieval Kingdom Wars currently ranks 0 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.