After Dreams - Steam Copies Sold & Revenue Statistics
Game information
Game information
Steam Copies Sold & Revenue by Player Language
Game context & FAQ
Steam list price (this language tier)
Quick answers
- How are Steam copies sold and gross revenue computed?
- They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
- Where do I find language mix data for After Dreams?
- Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Information
After Dreams was released on Steam on May 6, 2018 and has been available for 1 month.
According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.
This is the 1th title released by Matt Boyer, demonstrating consistent production output and a stable release cycle.
A key factor driving the performance of After Dreams is its international audience. The Steam player-language distribution shows that users primarily play the game in:
• Brazilian Portuguese
• Bulgarian
• German.
Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.
The current Steam user rating for After Dreams is moderately.
Overall, sales are 0% lower compared to the average performance of the last 1 paid titles released by Matt Boyer. This comparison helps position After Dreams within the studio’s broader commercial history.
Within the full catalog of the publisher none, After Dreams currently ranks 37 among the most financially successful projects
