The Thrill of the Fight - VR Boxing - Steam Copies Sold & Revenue Statistics
Game information
$7.99
1 Jul 2016 EARLY ACCESS
24 Oct 2019 FULL RELEASE
(4061)
Game information
$7.99
1 Jul 2016 EARLY ACCESS
24 Oct 2019 FULL RELEASE
(4061)
Category Ranking History -
Steam Copies Sold & Revenue by Player Language
Game context & FAQ
Steam list price (this language tier)
USD storefront tier (default international): $9.99. USD reference tier: $9.99.
Since the first snapshot we logged on 2016-07-01, the Steam USD tier moved about 25%.
Quick answers
- What Steam list-price tier does GameSensor mirror for The Thrill of the Fight - VR Boxing on this localized page?
- Our snapshot on 2026-07-21 shows about $9.99 for the storefront tier paired with this language view, alongside a USD tier of $9.99. Those are informational list tiers before VAT or running discounts.
- How are Steam copies sold and gross revenue computed?
- They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
- Where do I find language mix data for The Thrill of the Fight - VR Boxing?
- Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
- Was The Thrill of the Fight - VR Boxing ever Early Access on Steam?
- Yes. Early Access began on 2016-07-01 and the public 1.0 window is 2019-10-24; compare marketing beats before and after each milestone.
- How volatile is the USD tier list price for The Thrill of the Fight - VR Boxing?
- Between 2016-07-01 and the latest snapshot we store, the USD tier moved roughly 25%.
Information
The Thrill of the Fight - VR Boxing was released on Steam on July 1, 2016 and has been available for 10 years.
According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.
This is the 2th title released by Halfbrick Studios Pty Ltd, demonstrating consistent production output and a stable release cycle.
A key factor driving the performance of The Thrill of the Fight - VR Boxing is its international audience. The Steam player-language distribution shows that users primarily play the game in:
• English
• Korean
• Traditional Chinese.
Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.
The current Steam user rating for The Thrill of the Fight - VR Boxing is very positively.
Compared to the studio’s previous release - Fruit Ninja VR - the game currently holds a higher rating. Its sales performance is 279% higher relative to Fruit Ninja VR over the same number of days after release.
Overall, sales are 282% higher compared to the average performance of the last 4 paid titles released by Halfbrick Studios Pty Ltd. This comparison helps position The Thrill of the Fight - VR Boxing within the studio’s broader commercial history.
Within the full catalog of the publisher Halfbrick Studios Pty Ltd, The Thrill of the Fight - VR Boxing currently ranks 1 among the most financially successful projects on Steam.

The Thrill of the Fight - VR Boxing: the storefront tied to USD storefront tier (default international) shows $9.99 as of 2026-07-21, with USD reference $9.99. We plug these tracked tiers into the review-based gross model.
The Thrill of the Fight - VR Boxing shipped on Steam as Early Access on 2016-07-01 and lists a 1.0 date of 2019-10-24; benchmarking should split those windows.