Battle Forever - Steam Copies Sold & Revenue Statistics
Game information
Game information
Category Ranking History -
Steam Copies Sold & Revenue by Player Language
Game context & FAQ
Steam list price (this language tier)
Quick answers
- How are Steam copies sold and gross revenue computed?
- They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
- Where do I find language mix data for Battle Forever?
- Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Information
Battle Forever was released on Steam on June 11, 2016 and has been available for 10 years.
According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.
This is the 1th title released by Inferno Games, demonstrating consistent production output and a stable release cycle.
A key factor driving the performance of Battle Forever is its international audience. The Steam player-language distribution shows that users primarily play the game in:
• English
• German
• Russian.
Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.
The current Steam user rating for Battle Forever is negatively.
Overall, sales are 100% lower compared to the average performance of the last 1 paid titles released by Inferno Games. This comparison helps position Battle Forever within the studio’s broader commercial history.
Within the full catalog of the publisher Inferno Games, Battle Forever currently ranks 1 among the most financially successful projects on Steam.
