Paid United States

Command & Conquer™ 4 Tiberian Twilight - Steam Copies Sold & Revenue Statistics

Command & Conquer™ 4 Tiberian Twilight

Game information

$19.99

16 Mar 2010

EA Los Angeles

Electronic Arts

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(4975)

Links

Game information

$19.99

EA Los Angeles

Electronic Arts

16 Mar 2010

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(4975)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$3M$2M
Gross May 2026 Net May 2026
Copies Sold
200K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-06-27. List tiers exclude tax; Steam checkout totals can differ.

Developer/publisher countries stored for this title include United States, which tends to correlate with bursts of reviews and wishlists from nearby languages.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Command & Conquer™ 4 Tiberian Twilight?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Command & Conquer™ 4 Tiberian Twilight was released on Steam on March 16, 2010 and has been available for 3 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of $20K. These numbers reflect strong interest from players and steady commercial performance.

This is the 6th title released by EA Los Angeles, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Command & Conquer™ 4 Tiberian Twilight is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• Russian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Command & Conquer™ 4 Tiberian Twilight is negatively.

Compared to the studio’s previous release - Command & Conquer™ 3: Kane’s Wrath - the game currently holds a lower rating. Its sales performance is 136% higher relative to Command & Conquer™ 3: Kane’s Wrath over the same number of days after release.

Overall, sales are 146% lower compared to the average performance of the last 4 paid titles released by EA Los Angeles. This comparison helps position Command & Conquer™ 4 Tiberian Twilight within the studio’s broader commercial history.

Within the full catalog of the publisher Electronic Arts, Command & Conquer™ 4 Tiberian Twilight currently ranks 0 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.