Paid United States

Rec Room - Steam Copies Sold & Revenue Statistics

Rec Room

Game information

Free to play from 2016-06-01
$0 before 2026-07-04

29 Jun 2016 EARLY ACCESS
2 Sep 2021 FULL RELEASE

Rec Room

Rec Room

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(82988)

Links

Game information

Free to play from 2016-06-01
$0 before 2026-07-04

Rec Room

Rec Room

29 Jun 2016 EARLY ACCESS
2 Sep 2021 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(82988)

Links

Store
Hub
SteamDB
Copies Sold
2.7M
New owners June 2026
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-07-05. List tiers exclude tax; Steam checkout totals can differ.

Rec Room shipped on Steam as Early Access on 2016-06-29 and lists a 1.0 date of 2021-09-02; benchmarking should split those windows.

Developer/publisher countries stored for this title include United States, which tends to correlate with bursts of reviews and wishlists from nearby languages.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Rec Room?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Rec Room ever Early Access on Steam?
Yes. Early Access began on 2016-06-29 and the public 1.0 window is 2021-09-02; compare marketing beats before and after each milestone.

Information


Rec Room was released on Steam on June 1, 2016 and has been available for 1 month.

According to GameSensor analytics, in June 2026, the game sold 90K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Rec Room, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Rec Room is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Brazilian Portuguese
• Bulgarian
• Czech.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Rec Room is positively.

Overall, sales are 0% lower compared to the average performance of the last 1 paid titles released by Rec Room. This comparison helps position Rec Room within the studio’s broader commercial history.

Within the full catalog of the publisher Rec Room, Rec Room currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.