Paid France

Still Life - Steam Copies Sold & Revenue Statistics

Still Life

Game information

$7.99

1 Jun 2011

Microids

Microids

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(1091)

Links

Game information

$7.99

Microids

Microids

1 Jun 2011

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(1091)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$300K$200K
Gross May 2026 Net May 2026
Copies Sold
40K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $7.99. USD reference tier: $7.99.

Tracked in GameSensor as of 2026-06-25. List tiers exclude tax; Steam checkout totals can differ.

Still Life: the storefront tied to USD storefront tier (default international) shows $7.99 as of 2026-06-25, with USD reference $7.99. We plug these tracked tiers into the review-based gross model.

Developer/publisher countries stored for this title include France, which tends to correlate with bursts of reviews and wishlists from nearby languages.

Quick answers

What Steam list-price tier does GameSensor mirror for Still Life on this localized page?
Our snapshot on 2026-06-25 shows about $7.99 for the storefront tier paired with this language view, alongside a USD tier of $7.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Still Life?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Still Life was released on Steam on June 1, 2011 and has been available for 15 years.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 4th title released by Microids, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Still Life is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• German.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Still Life is positively.

Compared to the studio’s previous release - Still Life 2 - the game currently holds a higher rating. Its sales performance is 380% lower relative to Syberia II over the same number of days after release.

Overall, sales are 250% lower compared to the average performance of the last 4 paid titles released by Microids. This comparison helps position Still Life within the studio’s broader commercial history.

Within the full catalog of the publisher Microids, Still Life currently ranks 0 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.