Paid

Super Kaiju - Steam Copies Sold & Revenue Statistics

Super Kaiju

Game information

$19.99

30 Jul 2016 EARLY ACCESS
6 Dec 2016 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(27)

Links

Game information

$19.99

30 Jul 2016 EARLY ACCESS
6 Dec 2016 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(27)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$20K$10K
Copies Sold
1K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $19.99. USD reference tier: $19.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

Super Kaiju: the storefront tied to USD storefront tier (default international) shows $19.99 as of 2026-06-05, with USD reference $19.99. We plug these tracked tiers into the review-based gross model.

Super Kaiju shipped on Steam as Early Access on 2016-07-30 and lists a 1.0 date of 2016-12-06; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Super Kaiju on this localized page?
Our snapshot on 2026-06-05 shows about $19.99 for the storefront tier paired with this language view, alongside a USD tier of $19.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Super Kaiju?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Super Kaiju ever Early Access on Steam?
Yes. Early Access began on 2016-07-30 and the public 1.0 window is 2016-12-06; compare marketing beats before and after each milestone.

Information


Super Kaiju was released on Steam on July 30, 2016 and has been available for 11 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Directive Games Limited, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Super Kaiju is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• French.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Super Kaiju is positively.

Overall, sales are 100% lower compared to the average performance of the last 1 paid titles released by Directive Games Limited. This comparison helps position Super Kaiju within the studio’s broader commercial history.

Within the full catalog of the publisher Directive Games Limited, Super Kaiju currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.