Paid

Soulcaster: Part I & II - Steam Copies Sold & Revenue Statistics

Soulcaster: Part I & II

Game information

$4.99

24 May 2016

MagicalTimeBean

MagicalTimeBean

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(57)

Links

Game information

$4.99

MagicalTimeBean

MagicalTimeBean

24 May 2016

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(57)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$10K$10K
Copies Sold
3K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $4.99. USD reference tier: $4.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2016-05-24, the Steam USD tier moved about 11%.

Soulcaster: Part I & II: the storefront tied to USD storefront tier (default international) shows $4.99 as of 2026-06-05, with USD reference $4.99. We plug these tracked tiers into the review-based gross model.

Between the earliest stored tier and today, Steam’s USD list price shifted about 11% (tracked from 2016-05-24).

Quick answers

What Steam list-price tier does GameSensor mirror for Soulcaster: Part I & II on this localized page?
Our snapshot on 2026-06-05 shows about $4.99 for the storefront tier paired with this language view, alongside a USD tier of $4.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Soulcaster: Part I & II?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
How volatile is the USD tier list price for Soulcaster: Part I & II?
Between 2016-05-24 and the latest snapshot we store, the USD tier moved roughly 11%.

Information


Soulcaster: Part I & II was released on Steam on May 24, 2016 and has been available for 1 month.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 3th title released by MagicalTimeBean, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Soulcaster: Part I & II is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Korean
• Polish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Soulcaster: Part I & II is positively.

Compared to the studio’s previous release - Escape Goat 2 - the game currently holds a lower rating. Its sales performance is 1934% lower relative to Escape Goat 2 over the same number of days after release.

Overall, sales are 1229% lower compared to the average performance of the last 3 paid titles released by MagicalTimeBean. This comparison helps position Soulcaster: Part I & II within the studio’s broader commercial history.

Within the full catalog of the publisher MagicalTimeBean, Soulcaster: Part I & II currently ranks 2 among the most financially successful projects Escape Goat on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.