Paid

CrazyCars3D - Steam Copies Sold & Revenue Statistics

CrazyCars3D

Game information

$2.99

27 Mar 2016 EARLY ACCESS
14 Jun 2016 FULL RELEASE

AneaGames

AneaGames

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(224)

Links

Game information

$2.99

AneaGames

AneaGames

27 Mar 2016 EARLY ACCESS
14 Jun 2016 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(224)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$20K$10K
Copies Sold
9K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $2.99. USD reference tier: $2.99.

Tracked in GameSensor as of 2026-06-04. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2016-03-27, the Steam USD tier moved about 33%.

CrazyCars3D: the storefront tied to USD storefront tier (default international) shows $2.99 as of 2026-06-04, with USD reference $2.99. We plug these tracked tiers into the review-based gross model.

CrazyCars3D shipped on Steam as Early Access on 2016-03-27 and lists a 1.0 date of 2016-06-14; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for CrazyCars3D on this localized page?
Our snapshot on 2026-06-04 shows about $2.99 for the storefront tier paired with this language view, alongside a USD tier of $2.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for CrazyCars3D?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was CrazyCars3D ever Early Access on Steam?
Yes. Early Access began on 2016-03-27 and the public 1.0 window is 2016-06-14; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for CrazyCars3D?
Between 2016-03-27 and the latest snapshot we store, the USD tier moved roughly 33%.

Information


CrazyCars3D was released on Steam on March 27, 2016 and has been available for 3 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by AneaGames, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of CrazyCars3D is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• Brazilian Portuguese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for CrazyCars3D is moderately.

Overall, sales are 112% higher compared to the average performance of the last 4 paid titles released by AneaGames. This comparison helps position CrazyCars3D within the studio’s broader commercial history.

Within the full catalog of the publisher AneaGames, CrazyCars3D currently ranks 2 among the most financially successful projects ICED on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.