Paid

Disharmony - Steam Copies Sold & Revenue Statistics

Disharmony

Game information

$4.99

12 Jun 2026

7Eagle

7Eagle

(1)

Links

Game information

$4.99

7Eagle

7Eagle

12 Jun 2026

(1)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Gross June 2026 Net June 2026
Copies Sold
>1K
Sales
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Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $4.99. USD reference tier: $4.99.

Tracked in GameSensor as of 2026-07-04. List tiers exclude tax; Steam checkout totals can differ.

Disharmony: the storefront tied to USD storefront tier (default international) shows $4.99 as of 2026-07-04, with USD reference $4.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for Disharmony on this localized page?
Our snapshot on 2026-07-04 shows about $4.99 for the storefront tier paired with this language view, alongside a USD tier of $4.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Disharmony?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Disharmony was released on Steam on April 23, 2026 and has been available for 3 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 3th title released by 7Eagle, and their 1th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Disharmony is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Traditional Chinese
• Brazilian Portuguese
• Bulgarian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Disharmony is negatively.

Compared to the studio’s previous release - Room 54 - Horde Survival - the game currently holds a lower rating. Its sales performance is 21951% lower relative to Room 54 over the same number of days after release.

Overall, sales are 11026% lower compared to the average performance of the last 2 paid titles released by 7Eagle. This comparison helps position Disharmony within the studio’s broader commercial history.

Within the full catalog of the publisher 7Eagle, Disharmony currently ranks 2 among the most financially successful projects Room 54 on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.