Paid

Rooster Saga: I Believe I Can Fly - Steam Copies Sold & Revenue Statistics

Rooster Saga: I Believe I Can Fly

Game information

$0.99

19 Feb 2026

Valmere Games

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(1)

Links

Game information

$0.99

Valmere Games

19 Feb 2026

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(1)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $0.99. USD reference tier: $0.99.

Tracked in GameSensor as of 2026-07-12. List tiers exclude tax; Steam checkout totals can differ.

Rooster Saga: I Believe I Can Fly: the storefront tied to USD storefront tier (default international) shows $0.99 as of 2026-07-12, with USD reference $0.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for Rooster Saga: I Believe I Can Fly on this localized page?
Our snapshot on 2026-07-12 shows about $0.99 for the storefront tier paired with this language view, alongside a USD tier of $0.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Rooster Saga: I Believe I Can Fly?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Rooster Saga: I Believe I Can Fly was released on Steam on February 2, 2026 and has been available for 5 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 3th title released by Valmere Games , and their 2th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Rooster Saga: I Believe I Can Fly is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Traditional Chinese
• Brazilian Portuguese
• Bulgarian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Rooster Saga: I Believe I Can Fly is very positively.

Compared to the studio’s previous release - Why Me - the game currently holds a lower rating. Its sales performance is 217% lower relative to Why Me over the same number of days after release.

Overall, sales are 27923% lower compared to the average performance of the last 3 paid titles released by Valmere Games . This comparison helps position Rooster Saga: I Believe I Can Fly within the studio’s broader commercial history.

Within the full catalog of the publisher Valmere Games , Rooster Saga: I Believe I Can Fly currently ranks 2 among the most financially successful projects Why Me on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.