After School .LIVE – Mirror of Twilight - Steam Copies Sold & Revenue Statistics
Game information
Game information
Category Ranking History -
Steam Copies Sold & Revenue by Player Language
Game context & FAQ
Steam list price (this language tier)
USD storefront tier (default international): $24.99. USD reference tier: $24.99.
Quick answers
- What Steam list-price tier does GameSensor mirror for After School .LIVE – Mirror of Twilight on this localized page?
- Our snapshot on 2026-07-06 shows about $24.99 for the storefront tier paired with this language view, alongside a USD tier of $24.99. Those are informational list tiers before VAT or running discounts.
- How are Steam copies sold and gross revenue computed?
- They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
- Where do I find language mix data for After School .LIVE – Mirror of Twilight?
- Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Information
After School .LIVE – Mirror of Twilight was released on Steam on March 25, 2026 and has been available for 4 months.
According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.
This is the 75th title released by CyberStep, Inc., and their 6th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.
A key factor driving the performance of After School .LIVE – Mirror of Twilight is its international audience. The Steam player-language distribution shows that users primarily play the game in:
• Japanese
• Traditional Chinese
• Korean.
Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.
The current Steam user rating for After School .LIVE – Mirror of Twilight is positively.
Compared to the studio’s previous release - Serena Hanazono’s Lost Item ~Sweet Memory~ - the game currently holds a lower rating. Its sales performance is 126% higher relative to Serena Hanazono’s Lost Item ~Sweet Memory~ over the same number of days after release.
Overall, sales are 191% higher compared to the average performance of the last 4 paid titles released by CyberStep, Inc.. This comparison helps position After School .LIVE – Mirror of Twilight within the studio’s broader commercial history.
Within the full catalog of the publisher CyberStep, Inc., After School .LIVE – Mirror of Twilight currently ranks 4 among the most financially successful projects

After School .LIVE – Mirror of Twilight: the storefront tied to USD storefront tier (default international) shows $24.99 as of 2026-07-06, with USD reference $24.99. We plug these tracked tiers into the review-based gross model.