Free to play

Trust Me, I Nailed It - Steam Copies Sold & Revenue Statistics

Trust Me, I Nailed It

Game information

Free to play

5 Feb 2026

Team Afternoon

Jungle Game Lab

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(366)

Links

Game information

Free to play

Team Afternoon

Jungle Game Lab

5 Feb 2026

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(366)

Links

Store
Hub
SteamDB
Copies Sold
10K
New owners June 2026
Wishlist on release date 2026-02-05
3.8K
Conversion of the Wishlist30 days after release
149%
Owners

Steam Copies Sold & Revenue by Player Language

Loading

Daily Wishlist

Support us on PATREON

Game context & FAQ

Trust Me, I Nailed It is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

Trust Me, I Nailed It is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for Trust Me, I Nailed It.
Where do I find language mix data for Trust Me, I Nailed It?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Trust Me, I Nailed It was released on Steam on February 5, 2026 and belongs to the group of popular free-to-play titles on the platform.

In June 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 1th game released by Team Afternoon, and their 1th launch within the past year, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• Korean
• Traditional Chinese
• English.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is very positively.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.